All attacks correspond with one of two damage types:
Physical or Magical
Attacks are also either non-elemental or are imbued with one of the four elemental properties:
Fire, Ice, Lightning, Wind
Attacks can be based on Fire, Ice, Lightning, Wind
Attacks are either Physical or Magical
Every enemy has a set of elemental resistances, which determine the amount of damage an enemy takes from an attack.
Types of Elemental Affinities
Resistance Damage Inflicted
Normal x1 (standard damage)
Weakness x2 (200% damage)
Halved x0.5 (50% damage)
Resistant x0.1 (10% damage)
Immune x0 (damage Blocked; no damage inflicted)
Absorb Attack heals the opponent (heals 30% of usual damage)
There are ways to exploit elements in your favor, both to defend yourself from elemental attacks by enemies and to add elemental properties to your own attacks:
- Equip accessories
- "En-" abilities (Enfire, etc.)
Synthesized Abilities
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